4.6% More Feral

Maybe this is theory crafting maybe it’s not but it IS a bit of number crunching relative to the new talent trees.

Although the talents themselves are not yet finalized, what does NOT seem to be tentative is the number of points required to hit the final talent in a given tree; in WotLK 51 points. Maybe no one else is bothered by this but I am. I’d like to be able to distribute the talent points PROPORTIONALLY, not linearly. In other words, By requiring me to place all 10 points between levels 71 and 80 in a single tree to maintain my spec I necessarily have to leave the other two trees completely stagnant.

Here are the numbers:
Burning Crusade
67.2% (41/61)

WotLK
71.8% (51/71)

So to stay feral in WotLK, I’ll put 4.6% more points into the feral tree (71.8 – 67.2 = 4.6) than I did for Burning Crusade.

My suggestion to Blizz? Re-work the talent trees (I know, a Herculean task) such that obtaining the final talent in any tree takes no more than 70% of the overall talent points. This will prevent builds from becoming more and more lopsided. Yet all this said, even though I am on the edge of my seat for the expansion, I despair of a talent rework coming to pass any time soon.

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