Tuesday, January 27, 2009
I have a problem that is affecting my game play in Northrend.
The problem is what many speak of as the moral “ambiguity” in WotLK especially as it pertains to quests that require torture or mistreating prisoners to complete. Ambiguity is in quotes on purpose because I don’t see any ambiguity — these actions are wrong. Here’s what bothers me.
This country is wrestling with its current history as having committed acts specifically forbidden in the Geneva Convention to which we are a signatory. We are viewed by many as harboring war criminals. We sacrificed principle for expedience. And this is precisely the same idea in the first torture quest I ultimately abandoned. See below…
The Art of Persuasion
Librarian Normantis on Amber Ledge wants you to use the Neural Needler on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor.
“You see, the Kirin Tor code of conduct frowns upon our taking certain ‘extreme’ measures – even in desperate times such as these.
You, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information.
Do what you must. We need to know where Lady Evanor is being held at once!
I’ll just busy myself organizing these shelves here. Oh, and here, perhaps you’ll find this old thing useful….”
These quests are disturbing and I, for one, have abandoned them. This affects my game play because now, not only must I figure out the quest but I also need to evaluate whether I have to do something I consider morally impermissible in real-life to complete the quest. So, I will continue to play in Northrend although I am more leery of the quests and spend more time on wowhead researching an entire questline before starting it.
In the interests of full disclosure, I am a history major who spent upwards of two years studying World War II from a number of perspectives. One of the most influential books I read during that time was “Ordinary Men” by Christopher Browning. I am also a former Marine and have experienced the kind of peer pressure / group think that can be found in a military organization.
I don’t expect people to abandon these quests or do the same thing I am doing but I do wish to at least raise the awareness that torture is a nasty topic. I guess what I really want is a path through quest lines that allow me to keep true to myself. Let those that choose to torture get more XP or complete it faster but let there also be an option for an interrogation technique that may take longer or may fail but does not require me to torture. Sort of like trying to skill up when the recipe is green.
Sorry for such a bleak topic but it’s been sitting in my craw for over a month now and I just needed to share.
Saturday, November 1, 2008
Just a quick reminder for those of you killing the scourge and making Azeroth safe for Alliance and Horde alike: Do not forget to equip your Argent Dawn Commission, especially if you are not yet exalted. The mobs around the crystals drop Invaders scourge stones and the summoned bosses after interrupting the engineers drop Corruptor’s scourge stones. Turn them in for Argent Dawn tokens that will increase your rep.
Monday, October 27, 2008
I just read in WoW news that Ezra Phoenix has passed away. You may recall him as the boy who, through the Make-A-Wish Foundation, was a Blizz developer for a day. Ahab Wheathoof is voiced by him and the quest “Kyle’s Gone Missing” is about his dog.
Farewell Ezra! Thank you for greeting me by the bridge and thank you, Kyle, for your happy dance.
/cast Silence [duration = 1 minute]
Wednesday, September 3, 2008
Recently Blizz has announced there will be an achievement based title of Ambassador for anyone who is exalted with all five of their faction cities. Eustacius Hunter decided a few days to help a baby alt resto shaman with engineering by supplying ore and leather. Further, it is a chance to level both cooking and fishing which are pathetically low. And riding a ram is so blase that maybe a hephalump would shake things up a bit. So off to the Space Kangaroo starting area for questing to hit exalted. A few adventures are chronicled below.
Seems that mounts can run on water… with a little help from Stillpine Elders.
In the Show Gnome Mercy (The final part of catching the traitor for Admiral Odysseus) quest I came to fully appreciate the role of the explosive trap. What is really fun about it is that you can lay the trap BEFORE you accuse him and just let the fireworks happen.
Finally, in the most peculiar way imaginable, I hit 350 defense after being hit for 7 HP by a level 10 Root Thrasher while riding. Go figure.
Later all! Thanks for visiting!
Saturday, August 23, 2008
Thank you Shrinn, Doodle, Nas and Squirrelz. You made this possible…
Tuesday, August 19, 2008
I want to thank you all for the nice messages and comments regarding BlizzCon. I am especially grateful to the Sidhe Devil’s and our fab Co-GMs, BBB and Cassie. Thanks Sidhe’s, you make this game more than a game.
Anyway, Doodle is coming out to lovely Southern California for BlizzCon and we’re going to get together while he’s here. Also, we’re going to keep on with the story RoadToBlizzCon as originally conceived and hope you all enjoy it. Personally, the next few episodes are some of my favorites for both storyline and content creation.
Friday, August 15, 2008
Four (4) feet of quarter-inch braid-wrapped fiber core line.
One (1) half-inch split ring.
One (1) locking carabiner.
One (1) Blizzard Authenticator recovered from a tire swing.
One (1) anchor point.
- Attach split ring to Authenticator and set aside.
- Pass line through the anchor point.
- Tie bowline on both ends of line.
- Unlock carabiner and clip it through one of the bowlines.
- Pull on opposite end of line until carabiner is right next to the anchor point. Ensure there is enough play in the line for a carabiner to be able to wrap around the anchor point.
- In the line near the carabiner tie a typical “slip knot.”
- Clip and lock the carabiner to the loop in the slip knot. The carabiner now is clipped to two points: the bowline and the slip knot.
- At the other end of the line, attach the authenticator to the bowline.
- Test your anchor point and knots by pulling like heck on the line. If you A) get a hernia or B) the entire desk moves you have successfully anchored your authenticator.